Josh Cook

Technical & Systems Designer

A veteran Technical and Systems Designer with over 20 years of hands-on AAA development experience, specializing in combat pipelines, multiplayer encounter scripting, and systemic gameplay architecture. A proven cross-department "connector" with a massive history of stepping directly into proprietary engines/custom Unreal tools to design and implement robust enemy logic, balance character abilities, and automate data tasks. Fully set up to work remotely, collaborate across all disciplines, and be the finisher, bridging the gap between high-level creative vision and scalable, maintainable systems.

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Immortals of Aveum

Borderlands 3

Star Wars: Kinect (Podracing)

Ghostbusters: The Video Game